Quick Links Shakespeare
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Henry V @ the Globe
Tomorrow When the War Began
Shaun Tan Talks About The Lost Thing
Machinarium: A Problem-solving Game
"The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles" (Wikipedia).
The graphics in Machinarium have a Shaun Tan-like quality about them. The free version of this game provides an engaging activity to foster problem-solving and decision making. It could also serve as a useful stimulus for student creative writing.